What Happened to Crispy Gamer?

Quick note: I am not particularly interested in disparaging or insulting anyone, so don’t expect this to be a gossipy, tell-all kind of post. I just wanted to clear things up in case anyone had any questions as to why I’m no longer with CG.

In late 2009 Crispy Gamer acquired GamerDNA.com, 360Voice.com, TweetMyGaming.com, and an associated ad network running ads on multiple privately-owned gaming websites. The board of directors, excited by the massive increase in page views and ad sales opportunities, decided that it was time to cut costs on the Crispy Gamer front, consolidate down to one company, and focus mainly on revenue. They laid off Crispy Gamer’s entire editorial staff, including the managing editor, the copy-editor, the senior writer, and several contract writers. They alerted the other freelancers that there would be no further work coming in. They also told the development team, consisting of myself, my friend Gabe, and our Junior Engineer Stanley, that our services would only be needed for a few more weeks as they transitioned Crispy Gamer to a more basic website.

To that end, Gabe and I were still technically employed by Crispy for a few more weeks, working on some back-end changes to the site. It felt a little creepy, like dressing up a friend for his own funeral, but this is a part of the internet startup world: sometimes things don’t go as expected and the board, who let’s not forget invested $8mm in this company, jumps in and assumes control in order to try and recoup their initial investment.

For my own part, I find the timing unfortunate. Beginning with the redesign in May 2009 and moving forward into the summer and fall of 2009, I thought the site had really turned the corner. It was much easier to use, much easier to navigate, and much easier to read than the previous design had been. We’d developed some really cool technology using current AJAX and DHTML techniques, and were looking forward to building even more. Our user community was taking off, with nearly every article getting several comments, and some of them getting dozens. Our numbers were holding steady despite dramatically decreasing the amount of paid traffic … in short: people were using the site, liking it, and coming back without having to be enticed by marketing or ads.

That’s exactly what you want, when you build a website. Unfortunately, that tipping point came too late. Instead of happening at about six months in, it took about eighteen, because there was a lot of stumbling in the first year. This, also, is not exactly uncommon in the world of startups, and I don’t blame the Crispy founders or employees for it — sometimes it takes time to find your voice and establish who you are. It’s just sad, because I’ve been on the other side of things. I started working for GameSpy in 1999, just as it was making its move from “three guys in an office running a couple volunteer sites” to “investment-backed real company with multiple product types”. It was touch-and-go during that time and a single different — not even necessarily bad — decision could’ve submarined the entire company. Instead, we struggled through, figured things out, and became profitable. It’s a great feeling and an amazing thing to have gone through, and I’m sorry that many of my fellow Crispy staffers don’t get to find out what it’s like.

I worked with a lot of good, smart, talented people at Crispy and I’m happy to have spent the last two-plus years there. We may not have made it over the hump, but we came damn close, and I’m proud of what we accomplished with the site. Now it’s time to move on to the next adventure. Gabe and I have both accepted some work with a San Francisco-based startup, for one thing. For another, I’m 35 pages and counting into a business plan for our own internet startup, which we’re hoping will allow us to raise some grant money and be able to employ ourselves full-time. It’s a very busy, very interesting time, but I’m excited about the possibilities out there and looking forward to continuing to learn and improve as a web designer and development director.

Oh, and now that I’m done with CG, you can expect more frequent updates to this blog, too. Woohoo!

This entry was posted in Gaming, Misc Rambling, Web Design and tagged , , , , , , , , . Bookmark the permalink.

One Response to What Happened to Crispy Gamer?

  1. OmegaSea says:

    “I’m sorry that many of my fellow Crispy staffers don’t get to find out what it’s like.”

    Not everyone got to line their pockets with Benjamins at GameSpy. I distinctly recall the day the blood ran red amidst the cubicles of….RADIO SPY!!! Haha….

    Mark Surfas was such a nice guy.

    Glad to see you’re doing well Chris. Congrats on all you have accomplished!

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>